Countering 4 move checkmate8/6/2023 ![]() ![]() ![]() This also capitalizes on the opponent’s king’s inability to escape. This is a trick where the opponent’s king is taken down in 4 moves. The basic idea is to trap your opponent by capitalizing on their strategy of not leaving space for the king to escape. ![]() If you are caught then this trick will not work. Here, you must understand that your opponent must be foolish enough to fall for your trick. You will successfully trap your opponent that way. Your next move is to move the queen to h4 and the game is over. This will open up the diagonal that leads to the king. Next, your opponent will move his pawn from f2 to f3. This will allow you to capture one of the center squares and will make your first move. When this happens, you must over your own pawn from e7 to e5. The game starts with the white pawn (Opponent) moving his pawn from g2 to g4. The fool’s mate allows you to finish the game within 2 moves! Even before your opponent realizes it, you would have finished the game! This is the oldest and most popular quick game strategy that is employed regularly. Here are 5 of the fastest checkmate patterns that are quite common that you can use to either win your games quickly or to thwart your opponent’s quick checkmating dreams. The best way to prevent such checkmates is by understanding the different quick game strategies that are popularly employed to ensnare novices. I’m sure there have been several instances when you have been defeated within a matter of minutes and wondered, “What the heck just happened here?” Well, your opponent fooled you! They may have used a technique known as the “fool’s mate”, which allows the opponent to trap your king within 2 moves, the fastest checkmate! ![]()
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